![]() There I was able to see how sensitive the drum pads and the kick pedal were, and adjusted the sensitivity accordingly. Once there, I opened the drum tuning kit application on my PC and clicked the "Test" button and a note highway for the drums began rolling in the game, as if I was recording and making an original song. The instructions were a bit confusing at first but all I had to do was enter the Recording Studio in the game, accessed from the Music Studio in the main menu. I turned on my Xbox 360 and my wireless drum set, and connected the drum controller to my PC laptop with the midi-to-USB cable. I downloaded and installed the drum tuning kit available at the Red Octane support website. ![]() About a week after I requested one, I got it in the mail and was able to try the drum tuning kit. While the tuning kit is easy to install and has a simple interface, you need a midi-to-USB cable to hook up your controller to a PC.Ĭonsumers can submit their information to Red Octane and receive the midi-to-USB cable. Activision promptly released a drum tuning kit, a 10MB PC application that lets players assign a sensitivity level to each pad on the drum controller. Other players, on multiple platforms, had complaints that their drum controllers were either too sensitive or not sensitive enough - or both. I wasn't the only one who had this problem. As you can imagine, this didn't make for a good score or streak. I had to hit the red pad on my kit really hard for it to register, but in doing that, I would fire off the yellow pad (the cymbal) at the same time. I'll try what you guys said though, and I'll report back if it works.thank you for trying to help I'm still trying to get rid of the black bars on gh5 too.When I received my full band game copy of " Guitar Hero: World Tour" earlier this month, my drum controller had sensitivity issues. Should I use the DirectX 11 Software or hardware driver by the way? Or does it make a difference? thank you but that audio is still slightly off, and the hammer-on/pull-off thing is still an issue. If I set it to the default settings, every game is pretty much unplayable as it slows to a crawl.ĮDIT:Actually setting the GPU driver to DirectX11 made it quite a bit better. Believe me when I say I played around will ALL of the settings for hours until I found some that were relatively playable. I set the clamping to 0 because it seemed to help make the game's speed more stable i allowed stealing VU cycles because that's the only way the games will run above 10fps, and I allowed EE cycle rate because they, again, made the speed more stable. Maybe that info is pretty deprecated now but it did seem to help a bit. Go to Config -> Emulation Settings, at EE/IOP tab, change Clamp mode to None, the same goes for VU tab. Play around with Allow 8-bit textures option in GSdx and see which one gives you more FPSĤ. No, actually, I went through pretty much every thread I could find on the subject: and change the renderer to DirectX11 (if you can't, update your gpu drivers)Īctually, just return everthing to default, you've obviously just ticked every box you can find! I bet you enabled every gamefix too. (03-10-2013, 02:48 PM)refraction Wrote: also disable shadeboost and the hw hacks on gsdx. ![]() Here's some screenshots of the settings I've had the best luck with: Hardware ID: HDAUDIO\FUNC_01
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